Getting back to the Rebirth engine, simplified mechanics are employed on distant things but the details are a little more nuanced. Rebirth zones are typically a bit smaller and have fewer stations than Trilogy sectors however Rebirth stations are more akin to Trilogy station complexes since they often have multiple production lines. Scale-wise, a Rebirth Zone is similar to a Trilogy Sector. At the start of Rebrith, the gates begin to activate and reconnect systems but with jump drives having changed, ships still need to be flown to and through the gates. 30 years have since passed and jump drives have evolved to jump between Jump Beacons /within/ individual Systems. Travel-wise, the lore is that after X3:AP, all gates shut down. ![]() Zones are relatively close together within a sector, and sectors are rather far apart within a System different systems are connected by gates. Sectors are travelled between via jump drives (to Jump Beacons) or super highways, and there are multiple sectors per system. The Rebirth game world is is comprised of multiple 'zones' that are travelled between via highways or free flight, and they are sub-units of sectors. Whilst simplified, OOS game mechanics aim to approximate IS conditions and outcomes. OOS, things are simplified to save on computations since there are many sectors. IS calculations/game mechanics are what the player's ship always experiences. ![]() Whichever sector the Trilogy player is in is rendered and other sectors are not, thus a distinction is made between In-Sector (IS) and Out-Of-Sector (OOS). Trilogy sectors are joined together by a network of gates that can be flown through or jumped to (although broken gates cannot be jumped to). In the Trilogy, the game world is comprised of multiple interconnected 'sectors' which are typically located in different solar systems - notable exceptions being Earth's solar system and the Albion system, which each possess multiple sectors. To try to explain it, this guide summarises both. ![]() As I understand it, the way the X Rebirth engine handles things that are going on near to and far from the player has evolved since X Trilogy days.
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